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Taekwon Class guide
Soul Linker Skills

Spirit
Skills
Alchemist Spirit
Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Alchemist and Biochemist Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: None
Description: Imbues an Alchemist
character with the spirits of ancient masters of their profession. An Imbued
alchemist gains the following buffs:
· Increases the effectiveness of Potion Pitcher skill by a percent, equal to
your base level.
· Gain the usage of the skill Berserk Potion Pitcher.
· For Alchemists with Prepare Potion Lv 10, gain the usage of Spiritual Potion
Creation (1).
· For Alchemists with Prepare Potion Lv 10 in a party with a super novice, gain
the usage of Spiritual Potion Creation (2).
· For Alchemists with Prepare Potion Lv 10 in a party with a Taekwon Kid, gain
the usage of Spiritual Potion Creation (3).
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Blacksmith Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Blacksmith and Master Smith
Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: Alchemist Spirit 1
Description: Imbues a Blacksmith
character with the spirits of ancient masters of their profession. An imbued
Blacksmith gains the following buffs:
· For Blacksmiths with Adrenaline Rush Lv 5, gain the usage of the skill Full
Adrenaline Rush.
All the skills and effects granted by this skill are removed when the Spirit
skill end.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Monk Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Monk and Champion Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: None
Description: Imbues a Monk character with
the spirits of ancient masters of their profession. An Imbued Monk gains the
following buffs:
· Gain the ability to regenerate SP while in Fury state.
· The skill Raging Thrust now does 5x5 blast damage.
· The sp cost of all combo skills is reduced by 20%.
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Priest Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Priest and High Priest Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: Monk Spirit 1
Description: Imbues a Priest character
with the spirits of ancient masters of their profession. An Imbued Priest gains
the following buffs:
· The attack power of the Holy Light skill grows to five times its normal
power, with the SP cost multiplied by five. Holy Light will cost 75 SP per cast.
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Fist Master Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Taekwon Master Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: None
Description: Imbues a Taekwon Master
character with the spirits of ancient masters of their profession. An Imbued
Taekwon Master gains the following buffs:
· During the duration of Fist Master Spirit, you will be able to activate the
skill Solar, Lunar, and Stellar Union.
Once the Taekwon Master activates Solar, Lunar, and Stellar Union skill, the
Link will be gone and the duration of the skill will be as the Union skill 10
minutes.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Soul Linker Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Soul Linker Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: Taekwon Master Spirit 1
Description: Imbues a Soul Linker
character with the spirits of ancient masters of their profession. A Soul Linker
may not cast this skill on themselves, but are required to have another Soul
Linker use this on them. An Imbued Soul Linker gains the following buffs:
· Allows a Soul Linker to use Ka- type magic on other party members.
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Sage Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Sage and Scholar Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: None
Description: Imbues a Sage character with
the spirits of ancient masters of their profession. An imbued Sage gains the
following buffs:
· When using the skill Hindsight, allows auto casting of Lv 10 of the selected
bolt if you have currently learned Lv 10 of that skill.
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Wizard Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Wizard and High Wizard Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: Sage Spirit 1
Description: Imbues a Wizard character
with the spirits of ancient masters of their profession. An imbued Wizard gains
the following buffs:
· Any wizard skill that normally has a gemstone requirement is cast able
without consuming a gemstone. However, it still requires the wizard to have at
least one of the respective gemstone.
· A wizard who is holding a crystal fragment will reflect incoming magic just
like the Soul Linker skill Kaite. When magic is reflected it consumes the
crystal fragment.
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Crusader Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Crusader and Paladin Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: None
Description: Imbues a Crusader character
with the spirits of ancient masters of their profession. An imbued Crusader
gains the following buffs:
· The skill Shield Boomerang does double damage, it will never miss its target
and half its after cast delay. Pneuma will still block it.
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Knight Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Knight and Lord Knight Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: Crusader Spirit 1
Description: Imbues a Knight character
with the spirits of ancient masters of their profession. An imbued Knight gains
the following buffs:
· If the Knight has Two-Handed Quicken Lv 10, the Knight gains the usage of the
skill One Handed Quicken and last for 300 seconds just like Two-Handed Quicken
Lv 10.
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Super Novice Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Super Novice Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: None
Description: Imbues a Super Novice
character with the spirits of ancient masters of their profession. An imbued
Super Novice gains the following buffs:
· Super Novices at or above Lv 90 can equip any headgear.
· Super Novices at or above Lv 96 can equip any Lv 4 weapons of type One-Handed
Swords, Maces, Axes, Staffs, and Daggers.
· Super Novices at or above Lv 90 have 1% chance for the Super Novice Guardian
Angel to appear to clear the novices death record, which means the last 1%
exp loss will be recovered.
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
1st Transcendent Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Any 1st Transcendent Class Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: Super Novice Spirit 1
Description: Imbues a transcendent first
class character with the spirits of ancient masters of their profession. Only
transcendent first class characters below level 70 are affected by this skill.
An imbued character gains the following buffs:
· A transcendent first class character under the effects of this Spirit will
have all their stats boosted, only if those stats that are lower than 50 total
before the Spirit its cast on the target. These stats will be increased up to
+50 in total. (i.e. Str 20+2, Agl 52+0, Dex 30+1, Int 1+0, Vit 1+0, Luk 1+0 will
change to Str 20+30, Agl 52+0, Dex 30+20, Int 1+49, Vit 1+49, Luk, 1+49)
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Skill Duration By Level
[Lv 1]: 460 SP, 150 sec
[Lv 2]: 360 SP, 200 sec
[Lv 3]: 260 SP, 250 sec
[Lv 4]: 160 SP, 300 sec
[Lv 5]: 60 SP, 350 sec
Bard and Dancer Spirits Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Bard/Minstrel and Dancer/Gypsy
Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: None
Description: Imbues a Bard or Dancer
character with the spirits of ancient masters of their profession. An imbued
Bard or Dancer gains the following buffs:
· The Bard or Dancer character receives the effects of their own songs.
· The movement speed while using a song or dance is improved.
· As a Bard with Perfect Tablature Lv 10, you are enabled to use Focus Ballet
Lv 10.
· As a Bard with Impressive Riff Lv 10, you are enabled to use Slow Grace Lv
10.
· As a Bard with Magic Strings Lv 10, you are enabled to use Lady Luck Lv 10.
· As a Bard with Song of Lutie Lv 10, you are enabled to use Gypsy's Kiss Lv
10.
· As a Dancer with Focus Ballet Lv 10, you are enabled to use Perfect Tablature
Lv 10.
· As a Dancer with Slow Grace Lv 10, you are enabled to use Impressive Rift Lv
10.
· As a Dancer with Lady Luck Lv 10, you are enabled to use Magic Strings Lv 10.
· As a Dancer with Perfect Tablature Lv 10, you are enabled to use Song of
Lutie Lv 10.
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Hunter Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Hunter and Sniper Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: Bard and Dancer Spirit 1
Description: Imbues a Hunter character
with the spirits of ancient masters of their profession. An imbued Hunter gains
the following buffs:
· The effectiveness of the Beast Bane skill is increased. This can be increased
even further based on the Str of the Hunter.
· If the Hunter has the skill Double Strafing Lv 10, the Hunter gains the usage
of the skill Beast Strafing.
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Assassin Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Assassin and Assassin Cross
Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: None
Description: Imbues an Assassin character
with the spirits of ancient masters of their profession. An imbued Assassin
gains the following buffs:
· Doubles the damage of the Assassin skill Sonic Blow, and halves the delay
after the skill's usage. In WoE however, the bonus damage is reduced to 1.5
times, and there is no after-cast delay reduction.
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Rogue Spirit Active
Skill Form: Supportive
Max Level: 5
SP Cost: Depends on skill level.
Target: Rogue and Stalker Player
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: Assassin Spirit 1
Description: Imbues a Rogue character
with the spirits of ancient masters of their profession. An imbued Rogue gains
the following buffs:
· The Rogue is no longer affected by the Sage skill Dispel.
· You recover a much higher amount of HP when using a potion created by a
ranked Alchemist.
· Increases the movement speed of Stealth, and makes the STR bonus of the skill
apply for 5 minutes.
All the skills and effects granted by this skill are removed when the Spirit
skill ends.
SP Consumption & Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Ka
Magic Skills
Kaizel
Active
Skill Form: Supportive
Max Level: 7
SP Cost: Depends on skill level.
Target: Self or Family
Range: 10 cells
Cast Time: Depends on skill level.
Delay: None
Duration: 30 minutes
Prerequisites: Priest Spirit 1
[Ka-] Category: Can only be used on
family members and other Soul Linkers
Description: Kaizel surrounds yourself
with protective spirits, who save you should your character die. For a 30 minute
duration, should your character die, you will be automatically resurrected, and
Kaizel will cancel. For 3 seconds after you are resurrected, you will have a
Kyrie Eleison effect like which will block all damage.
This skill is unusable in War of Emperium maps, and the casting time is not
reduce able by dex.
Kaizel is a Ka- type spell. Like all Ka- magic, you can only cast this skill on
yourself, or your family members. If you attempt to use this on another
character, you will be stunned for 0.5 seconds (not reduced by Vit). Only if
Soul Linker Spirit endows you can you cast this skill on other players.
SP Consumption, Cast Time & HP Restored Upon Revival
[Lv 1] 120 SP 4.5 sec, 10% Max HP
[Lv 2] 110 SP 4.0 sec, 20% Max HP
[Lv 3] 100 SP 3.5 sec, 30% Max HP
[Lv 4] 90 SP 3.0 sec, 40% Max HP
[Lv 5] 80 SP 2.5 sec, 50% Max HP
[Lv 6] 70 SP 2.5 sec, 60% Max HP
[Lv 7] 60 SP 2.5 sec, 70% Max HP
Kaahi Active
Skill Form: Supportive
Max Level: 7
SP Cost: 30 SP
Target: Self or Family
Range: 10 cells
Cast Time: Instant
Delay: 0.5 second
Duration: 30 minutes
Prerequisites: Priest Spirit 1, Crusader
Spirit 1
[Ka-] Category: Can only be used on
family members and other Soul Linkers
Description: Kaahi surrounds yourself
with protective spirits, which protect you should you take physical damage. For
a 30 minute duration, each time your character takes a non-skill physical
attack; you automatically use SP to heal yourself. The amount of SP consumed and
HP recovered vary depending on the skill level. If you receive many attacks in a
short time, the skill heals you for the total of the attacks (up to the heal
limit).
Kaahi is a Ka- type spell. Like all Ka- magic, you can only cast this skill on
yourself, or your family members. If you attempt to use this on another
character, you will be stunned for 0.5 seconds (not reduced by Vit). Only if
Soul Linker Spirit endows you can you cast this skill on other players.
HP Recovered & SP Cost per heal
[Lv1] 200 HP 5 SP
[Lv2] 400 HP 10 SP
[Lv3] 600 HP 15 SP
[Lv4] 800 HP 20 SP
[Lv5] 1000 HP 25 SP
[Lv6] 1200 HP 30 SP
[Lv7] 1400 HP 35 SP
Kaupe Active
Skill Form: Supportive
Max Level: 3
SP Cost: Depends on skill level.
Target: Self or Family
Range: 10 cells
Cast Time: 0.5 seconds
Delay: 0.5 seconds
Duration: 10 minutes or until dodge an
attack.
Prerequisites: Rogue Spirit 1
[Ka-] Category: Can only be used on
family members and other Soul Linkers
Description: Kaupe surrounds yourself
with protective spirits, which perfectly dodge a single physical attack. For a
10 minute duration, when your character takes a physical attack, you have a
chance to completely dodge that damage. Kaupe ends when it dodges one attack.
Evade all types of attacks from players (normal, skills, spells) but area
multi-hit spells like Lord of Vermilion or Storm Gust only the first hit is
dodged. It only dodge normal attacks from monsters not their skills.
Kaupe is a Ka- type spell. Like all Ka- magic, you can only cast this skill on
yourself, or your family members. If you attempt to use this on another
character, you will be stunned for 0.5 seconds (not reduced by Vit). Only if
Soul Linker Spirit endows you can you cast this skill on other players.
SP Consumption & Dodge Chance By Level
[Lv 1] 20 SP, Dodge chance +33%
[Lv 2] 30 SP, Dodge chance +66%
[Lv 3] 40 SP, Dodge chance +100%
Kaite Active
Skill Form: Supportive
Max Level: 7
SP Cost: 70 SP
Target: Self or Family
Range: 10 cells
Cast Time: Depends on skill level.
Delay: None
Duration: 10 minutes or until dodge an
attack.
Prerequisites: Wizard Spirit 1
[Ka-] Category: Can only be used on
family members and other Soul Linkers
Description: Kaite surrounds yourself
with protective spirits, which reflect targeted magic back to their casters.
When your character takes a magical attack, that spell will be thrown back to
its caster. Healing spells will not heal the target, they will bounce back at
the caster. If the caster of the healing spell is under the effect of Kaite, he
cant heal himself until Kaite ends. It does not reflect status skills (those
that make no damage like Stone Curse). Kaite does not stack with Assumptio and
cannot reflect skills from bosses or monsters higher level than you or above Lv
80, although this skill has a 100% chance of reflecting spells from other
players regardless of level. The skill ends after blocking a certain number of
spells.
Kaite is a Ka- type spell. Like all Ka- magic, you can only cast this skill on
yourself, or your family members. If you attempt to use this on another
character, you will be stunned for 0.5 seconds (not reduced by Vit). Only if
Soul Linker Spirit endows you can you cast this skill on other players.
Spell Reflected, Cast Time & Skill Duration.
[Lv 1] 1 Reflection 6.0 sec cast, 1 min duration
[Lv 2] 1 Reflection 5.5 sec cast, 2 min duration
[Lv 3] 1 Reflection 5.0 sec cast, 3 min duration
[Lv 4] 1 Reflection 4.5 sec cast, 4 min duration
[Lv 5] 2 Reflection 4.0 sec cast, 5 min duration
[Lv 6] 2 Reflection 3.5 sec cast, 6 min duration
[Lv 7] 2 Reflection 3.0 sec cast, 10 min duration
Kaina Passive
Skill Form: Passive
Max Level: 7
Prerequisites: Happy Break 1
[Ka-] Category: Can only be used on
family members and other Soul Linkers
Description: Kaina surrounds yourself
with protective spirits, which supply you with energy to cast and use skills.
Kaina actually differs from other Ka- magic as that it is a passive skill, so
there is no need to cast this to receive the benefits. Kaina provides several Sp
related changes, including more Sp gained from Happy Break, increase your max
Sp, and decreases the Sp cost of the Es- skills Estin, Estun, and Esma.
The amount of the Sp reduction of Estin Estun and Esma is actually based on your
base level. At Lv 70-79 the cost is reduced by 3% per skill level (max 21%). At
Lv 80-89 the cost is reduced by 5% per level (max 35%). At Lv 90-99 the cost is
reduced by 7% per level (max 49%).
Happy Break Efficiency & Max SP Increase By Level
[Lv 1] Happy Break +40% , Max SP +30
[Lv 2] Happy Break +50% , Max SP +60
[Lv 3] Happy Break +60% , Max SP +90
[Lv 4] Happy Break +70% , Max SP +120
[Lv 5] Happy Break +80% , Max SP +150
[Lv 6] Happy Break +90% , Max SP +180
[Lv 7] Happy Break +100%, Max SP +210
Es
Magic Skills
Estin
Active
Skill Form: Magic Attack
Max Level: 7
SP Cost: Depends on skill level.
Target: Monster
Range: 10 cells
Cast Time: 0.1 second
Delay: 0.5 seconds
Duration: Instant
Prerequisites: Wizard Spirit 1
[Es-] Category: Can only be used on
monsters.
Description: Estin uses offensive spirits
to push the target opponent back 2 cells away. If the target monster is small
size, it will also deal a strong hit, but otherwise it will do low damage to
other size type monsters.
Estin does magical damage, and takes the element of Mild Wind. At skill level 7,
Estin will have a 3 second delay that will allow the casting of the Esma skill.
Estin is an Es- type skill. Like all Es- type magic, this skill can only be cast
on a non human opponent (only monsters). Attempting to use this on another
player will cause your character to be stunned for 0.5 seconds (not reduced by
Vit).
SP Cost & Damage vs. Small
[Lv 1] 18 SP, 10% Damage
[Lv 2] 20 SP, 20% Damage
[Lv 3] 22 SP, 30% Damage
[Lv 4] 24 SP, 40% Damage
[Lv 5] 26 SP, 50% Damage
[Lv 6] 28 SP, 60% Damage
[Lv 7] 30 SP, 70% Damage
Estun Active
Skill Form: Magic Attack
Max Level: 7
SP Cost: Depends on skill level.
Target: Monster
Range: 10 cells
Cast Time: 0.1 second
Delay: 0.5 seconds
Duration: Instant
Prerequisites: Wizard Spirit 1
[Es-] Category: Can only be used on
monsters.
Description: Estun uses offensive spirits
to deal a small damage hit to a target opponent. If the target monster is medium
size, it will cause it to be temporarily stunned as well. When this is used on
small monsters it wont stun them, but will do full damage. Large size
monsters will receive less damage than a normal small or medium size target
would get.
Estun does magical damage, and takes the element of Mild Wind. At skill level 7,
Estun will have a 3 second delay that will allow the casting of the Esma skill.
Estun is an Es- type skill. Like all Es- type magic, this skill can only be cast
on a non human opponent (only monsters). Attempting to use this on another
player will cause your character to be stunned for 0.5 seconds (not reduced by
Vit).
SP Cost & Damage
[Lv 1] 18 SP, 5% Damage
[Lv 2] 20 SP, 10% Damage
[Lv 3] 22 SP, 15% Damage
[Lv 4] 24 SP, 20% Damage
[Lv 5] 26 SP, 25% Damage
[Lv 6] 28 SP, 30% Damage
[Lv 7] 30 SP, 35% Damage
Esma Active
Skill Form: Magic Attack
Max Level: 10
SP Cost: Depends on skill level.
Target: Monster
Range: 10 cells
Cast Time: 2 seconds
Delay: 0.5 seconds
Duration: Instant
Prerequisites: Estin 7, Estun 7
[Es-] Category: Can only be used on
monsters.
Description: Esma uses existing spirits
near a target to do massive magical damage to a single opponent. Esma does not
summon its own spirits however, so Esma must be cast directly within 3 seconds
after another Es type skill, specifically Estin, Estun, or Eske, or directly
after using a 'spirit' class skill. Esma takes the element of the current Mild
Wind you have activated.
Esma is an Es- type skill. Like all Es- type magic, this skill can only be cast
on a non human opponent (only monsters). Attempting to use this on another
player will cause your character to be stunned for 0.5 seconds (not reduced by
Vit).
Damage, Number of Fired Blasts and SP Consumption
[Lv 1]: (40 + Base Lv)% Matk x 1 Blast, 8 SP
[Lv 2]: (40 + Base Lv)% Matk x 2 Blast, 16 SP
[Lv 3]: (40 + Base Lv)% Matk x 3 Blast, 24 SP
[Lv 4]: (40 + Base Lv)% Matk x 4 Blast, 32 SP
[Lv 5]: (40 + Base Lv)% Matk x 5 Blast, 40 SP
[Lv 6]: (40 + Base Lv)% Matk x 6 Blast, 48 SP
[Lv 7]: (40 + Base Lv)% Matk x 7 Blast, 56 SP
[Lv 8]: (40 + Base Lv)% Matk x 8 Blast, 64 SP
[Lv 9]: (40 + Base Lv)% Matk x 9 Blast, 72 SP
[Lv 10]:(40 + Base Lv)% Matk x10 Blast, 80 SP
Eswoo Active
Skill Form: Status Magic
Max Level: 7
SP Cost: Depends on skill level.
Target: Monster
Range: 10 cells
Cast Time: 1 second
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: Priest Spirit 1
[Es-] Category: Can only be used on
monsters.
Description: Eswoo uses offensive spirits
to change the targets size, making them very small and greatly reducing their
movement speed. Boss monsters will only be shrunk for 1/5 of the normal skill
duration. If you attempt to use this skill on a monster already affected by
Eswoo, it will cause you to stun for 10 seconds (reduced by Vit) and it will
revert the target monster to normal.
Though the monsters size visibly changes, the monster is not considered any
different for the calculation of skills and cards.
Eswoo is an Es- type skill. Like all Es- type magic, this skill can only be cast
on a non human opponent (only monsters). Attempting to use this on another
player will cause your character to be stunned for 0.5 seconds (not reduced by
Vit).
SP Consumption & Skill Duration By Level
[Lv 1]: 75 SP, 1 sec
[Lv 2]: 65 SP, 2 sec
[Lv 3]: 55 SP, 3 sec
[Lv 4]: 45 SP, 4 sec
[Lv 5]: 35 SP, 5 sec
[Lv 6]: 25 SP, 6 sec
[Lv 7]: 15 SP, 7 sec
Eske Active
Skill Form: Status Magic
Max Level: 3
SP Cost: Depends on skill level.
Target: Monster
Range: 10 cells
Cast Time: Depends on skill level.
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: Knight Spirit 1
[Es-] Category: Can only be used on
monsters.
Description: Eske uses offensive spirits
to make a target monster unstable, greatly increasing their attack power but
reducing their physical defense. A monster hit with Eske will have their attack
power quadrupled, and their defense reduced by half.
This skill is followed by a 3 second delay in which the Esma skill can be cast.
Eske is an Es- type skill. Like all Es- type magic, this skill can only be cast
on a non human opponent (only monsters). Attempting to use this on another
player will cause your character to be stunned for 0.5 seconds (not reduced by
Vit).
SP Consumption, Cast time, Skill Duration By Level
[Lv 1]: 55 SP, 3 sec cast, 10 sec duration
[Lv 2]: 35 SP, 2 sec cast, 20 sec duration
[Lv 3]: 15 SP, 1 sec cast, 30 sec duration
Eska Active
Skill Form: Status Magic
Max Level: 3
SP Cost: Depends on skill level.
Target: Monster
Range: 10 cells
Cast Time: Depends on skill level.
Delay: 0.5 seconds
Duration: Depends on skill level.
Prerequisites: Monk Spirit 1
[Es-] Category: Can only be used on
monsters.
Description: Eska uses offensive spirits
to solidify a target opponent, massively increasing their physical and magical
defense but making them very slow moving and attacking. The physical and magical
defense increase is very similar to the Monk skill Mental Strength, but it does
not prevent them from using skills. Mdef is set to 90 and def change randomly
every second, aspd is not affected. Works on Boss type monsters.
Eska is an Es- type skill. Like all Es- type magic, this skill can only be cast
on a non human opponent (only monsters). Attempting to use this on another
player will cause your character to be stunned for 0.5 seconds (not reduced by
Vit).
SP Consumption, Cast time, Skill Duration By Level
[Lv 1]: 100 SP, 3 sec cast 10 sec duration
[Lv 2]: 80 SP, 2 sec cast 20 sec duration
[Lv 3]: 60 SP, 1 sec cast 30 sec duration
Soul
Linker Endowed Skills
Aid Berserk Potion
Active
Skill Form: Supportive
Endowed Class: Alchemist
Max Level: 1
SP Cost: 10 SP
Target: Party or Guild Members
Cast Time: 0.5 seconds
Delay: None
Duration: 15 minutes
Prerequisites: None
Description: Aid Berserk Potion is a
Spirit skill endowed by a soul linker, which allows an alchemist to throw
berserk potions at nearby allies. While the skill can only be used on characters
level 85 or over, the effect of the berserk potions works on all classes, even
those who normally cannot use the item normally. Aid Berserk Potion consumes two
berserk potion per cast, and lasts only 15 minutes.
Spiritual Potion Creation (Version 1)
Active
Skill Form: Supportive
Endowed Class: Alchemist
Max Level: 1
SP Cost: 200 SP
Cast Time: 3 Seconds (Not reduce able by
Dex)
Delay: None
Duration: Instant
Prerequisites: Potion Creation 10
Description: Spiritual Potion Creation
uses the Spirits from the Alchemist Spirit skill to help you create white
potions extremely fast. When you begin casting, you will attempt to create 200
white potions, one every 0.005 seconds. In order to cast Spiritual Potion
Creation, you require to have all the items you would need to create 200 white
potions normally, and the success rate is no different than if you made them one
at a time.
Spiritual Potion Creation (Version 2)
Active
Skill Form: Supportive
Endowed Class: Alchemist
Max Level: 1
SP Cost: 200 SP
Cast Time: 3 Seconds (Not reduce able by
Dex)
Delay: None
Duration: Instant
Prerequisites: Potion Creation 10, and be
in a party with a Super Novice
Description: Spiritual Potion Creation
uses the Spirits from the Alchemist Spirit skill to help you create condensed
white potions extremely fast. When you begin casting, you will attempt to create
200 condensed white potions, one every 0.005 seconds. In order to cast Spiritual
Potion Creation, you require to have all the items you would need to create 200
condensed white potions normally, and the success rate is no different than if
you made them one at a time. When used, your alchemist ranking will raise based
on your success rate as if each potion were created separately.
Spiritual Potion Creation (Version 3)
Active
Skill Form: Supportive
Endowed Class: Alchemist
Max Level: 1
SP Cost: 200 SP
Cast Time: 3 Seconds (Not reduce able by
Dex)
Delay: None
Duration: Instant
Prerequisites: Potion Creation 10, and be
in a party with a Taekwon Kid
Description: Spiritual Potion Creation
uses the Spirits from the Alchemist Spirit skill to help you create potions
extremely fast. Similar to variation 1 of Spiritual Potion Creation, you will
attempt to create a potion every 0.005s. The skill will attempt to create 100
alcohol, then 50 acid bottles, and finally 50 bottle grenades. In order to cast
Spiritual Potion Creation, you require to have all the items you would need to
create each of these potions normally, and the success rate is no different than
if you made them one at a time. Additionally, the alcohol created in the first
part of this skill cannot be used for the bottle grenades during the same cast,
so you must have 50 alcohol ready before you start.
Advanced Adrenaline Rush Active
Skill Form: Supportive
Endowed Class: Blacksmith
Max Level: 1
SP Cost: 64 SP
Cast Time: Instant
Delay: None
Duration: 150 seconds
Prerequisites: Adrenaline Rush 5
Description: An advanced form of
Adrenaline Rush, which allows a Blacksmith player to boost attack speed of not
just players wielding maces and axes, but all weapons except for bows. Advanced
Adrenaline Rush lasts for 150 seconds, and boosts players attack speed by 30% .
Advanced Adrenaline Rush does not stack with other skills that boost attack
speed however, such as Two-Hand Quicken, Adrenaline Rush, One-Hand Quicken,
Spear Quicken, Impressive Rift, and Solar Lunar and Stellar Shadow and
Protection.
Beast Charge Active
Skill Form: Offensive
Endowed Class: Hunter
Max Level: 1
SP Cost: 10 SP
Cast Time: Instant
Delay: None
Duration: Instant
Prerequisites: Double Strafe 10 and
Beastbane 10
Description: Beast Strafing is an
advanced form of Double Strafing modified to do additional damage against brute
type monsters. The skill can only be used to target monsters, which are brute
type. The damage of the skill is greatly boosted by the Str of the hunter.
One Hand Quicken Active
Skill Form: Supportive
Endowed Class: Knight
Max Level: 1
SP Cost: 100 SP
Cast Time: Instant
Delay: None
Duration: 300 seconds
Prerequisites: Two-Hand Quicken 10
Description: One-Hand Quicken allows a
knight who has previously mastered Two-Hand Quicken to boost their attack speed
with one handed swords. The players attack speed is boosted by the same % and
duration as Two-Hand Quicken Lv 10. When the skill is first cast, any attack
speed potion you may have enabled is cancelled (However you may re-apply an
attack speed potion after you cast the skill). Unequipped the sword will cancel
this skill's effect.
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