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Taekwon Class guide
Taekwon Kid Skills

Sprint – Active
Skill Form: Movement
Max Level: 10
SP Cost: Depends on Skill level.
Target: Self
Cast Time: Depends on Skill level.
Delay: 0.5 seconds
Duration: Instant, Spurt Status 150
seconds
Prerequisites: None
Description: Enable the caster to run
with incredible speed. You cannot change direction of where you’re running.
While running you can stop using Sprint skill by simply using it again (no SP
cost to stop) or using another skill or running into the wall.
At levels 7 and above, this skill endows the caster with the Spurt status, which
will temporarily increase +10 STR and a (+10% per Sprint Lv) damage to the kick
skills for 150 seconds if the caster stops running and is barehanded. Spurt
status is cancelled if the caster equips a weapon. Each level of the Sprint
skill increases its user's barehanded damage by +10 for maximum of +100 and
ignores defense. This effect is always working whether you are or not under
Spurt mode and unarmed. Soul Linker and Taekwon Master can still activate Spurt
Status.
Casting Time and SP Cost
[Lv 1] 6 Sec Cast Time, 100 SP
[Lv 2] 5 Sec Cast Time, 90 SP
[Lv 3] 4 Sec Cast Time, 80 SP
[Lv 4] 3 Sec Cast Time, 70 SP
[Lv 5] 2 Sec Cast Time, 60 SP
[Lv 6] 1 Sec Cast Time, 50 SP
[Lv 7] 0 Sec Cast Time, 40 SP
[Lv 8] 0 Sec Cast Time, 30 SP
[Lv 9] 0 Sec Cast Time, 20 SP
[Lv 10]0 Sec Cast Time, 10 SP
Tornado Stance – Active
Skill Form: Stance
Max Level: 1
SP Cost: 1 SP
Target: Self
Cast Time: Instant
Delay: None
Duration: Until turned off.
Prerequisites: Tornado Kick 1
Description: Tornado Stance is a stance
skill. Like all the stance skills, Tornado Stance is a skill which you can
activate or deactivate at any time just by pressing the skill and has no
immediate effect.
When Tornado Stance is active, while attacking there is a 15% chance with each
hit that your character will stop attacking and will say "Tornado
Stance!!" above his head. This delay lasts for 2 seconds, and during this
time you may choose to use the skill Tornado Kick.
It is possible to have multiple stances prepared. Soul Linkers cannot perform
this skill. It remains after death.
Tornado Kick – Active
Skill Form: Offensive
Max Level: 7
SP Cost: Depends on Skill level.
Target: Enemy
Range: Melee
Area: 5 x 5 cells
Cast Time: Instant
Delay: None
Duration: Instant
Prerequisites: None
Description: Caster must be in Tornado
Stance to perform this skill, which will attack all enemies
within a 5*5 cell area around the caster. Soul Linkers cannot perform this
skill.
SP Cost & Attack Damage
[Lv 1] 14 SP, 180% ATK
[Lv 2] 12 SP, 200% ATK
[Lv 3] 10 SP, 220% ATK
[Lv 4] 8 SP, 240% ATK
[Lv 5] 6 SP, 260% ATK
[Lv 6] 4 SP, 280% ATK
[Lv 7] 2 SP, 300% ATK
Heel Drop Stance – Active
Skill Form: Stance
Max Level: 1
SP Cost: 1 SP
Target: Self
Cast Time: Instant
Delay: None
Duration: Until turned off.
Prerequisites: Heel Drop 1
Description: Heel Drop Stance is a stance
skill. Like all the stance skills, Heel Drop Stance is a skill which you can
activate or deactivate at any time just by pressing the skill and has no
immediate effect.
When Heel Drop Stance is active, while attacking there is a 15% chance with each
hit that your character will stop attacking and will say "Heel Drop
Stance!!" above his head. This delay lasts for 2 seconds, and during this
time you may chose to use the skill Heel Drop.
It is possible to have multiple stances prepared. Soul Linkers cannot perform
this skill. It remains after death.
Heel Drop – Active
Skill Form: Offensive
Max Level: 7
SP Cost: Depends on Skill level.
Target: Enemy
Range: Melee
Cast Time: Instant
Delay: None
Duration: Instant
Prerequisites: None
Description: Caster must be in Heel Drop
Stance to perform this skill, which will inflict damage and cause the Stun
effect for 3 seconds on the targeted enemy. Soul Linkers cannot perform this
skill.
SP Cost & Attack Damage
[Lv 1] 14 SP, 180% ATK
[Lv 2] 12 SP, 200% ATK
[Lv 3] 10 SP, 220% ATK
[Lv 4] 8 SP, 240% ATK
[Lv 5] 6 SP, 260% ATK
[Lv 6] 4 SP, 280% ATK
[Lv 7] 2 SP, 300% ATK
Roundhouse Stance – Active
Skill Form: Stance
Max Level: 1
SP Cost: 1 SP
Target: Self
Cast Time: Instant
Delay: None
Duration: Until turned off.
Prerequisites: Roundhouse 1
Description: Roundhouse Stance is a
stance skill. Like all the stance skills, Roundhouse Stance is a skill which you
can activate or deactivate at any time just by pressing the skill and has no
immediate effect.
When Roundhouse Stance is active, while attacking there is a 15% chance with
each hit that your character will stop attacking and will say “Roundhouse
Stance!!” above his head. This delay lasts for 2 seconds, and during this time
you may chose to use the skill Roundhouse.
It is possible to have multiple stances prepared. Soul Linkers cannot perform
this skill. It remains after death.
Roundhouse – Active
Skill Form: Offensive
Max Level: 7
SP Cost: Depends on Skill level.
Target: Enemy
Range: Melee
Area: 3 x 3 cells
Cast Time: Instant
Delay: None
Duration: Instant
Prerequisites: None
Description: When you activate
Roundhouse, you do a circular kick that does great damage on one target and
sends the rest of your opponents flying. When roundhouse is used, all monsters
in a 3 x 3 area around the targeted enemy are knocked back. Enemies that are
pushed do not receive any damage.
Soul Linkers cannot perform this skill.
SP Cost & Attack Damage
[Lv 1] 14 SP, 220% ATK
[Lv 2] 12 SP, 250% ATK
[Lv 3] 10 SP, 280% ATK
[Lv 4] 8 SP, 310% ATK
[Lv 5] 6 SP, 340% ATK
[Lv 6] 4 SP, 370% ATK
[Lv 7] 2 SP, 400% ATK
Counter Kick Stance – Active
Skill Form: Stance
Max Level: 1
SP Cost: 1 SP
Target: Self
Cast Time: Instant
Delay: None
Duration: Until turned off.
Prerequisites: Counter Kick 1
Description: Counter Kick Stance is a
stance skill. Like all the stance skills, Counter Kick Stance is a skill, which
you can activate or deactivate at any, time and has no immediate effect.
Counter Kick differs from other kicks that when it is active, there is a 20%
chance that the kick will activate while attacking. The delay lasts for 2
seconds, and during this time you may chose to use the skill Counter Kick.
It is possible to have multiple stances prepared. Soul Linkers cannot perform
this skill. It remains after death.
Counter Kick – Active
Skill Form: Offensive
Max Level: 7
SP Cost: Depends on Skill level.
Target: Enemy
Range: Melee
Area: 5 x 5 cells
Cast Time: Instant
Delay: None
Duration: Instant
Prerequisites: None
Description: Caster must be in Counter
Kick Stance to perform this skill, which will always hit its target. Soul
Linkers cannot perform this skill.
SP Cost & Attack Damage
[Lv 1] 14 SP, 220% ATK
[Lv 2] 12 SP, 250% ATK
[Lv 3] 10 SP, 280% ATK
[Lv 4] 8 SP, 310% ATK
[Lv 5] 6 SP, 340% ATK
[Lv 6] 4 SP, 370% ATK
[Lv 7] 2 SP, 400% ATK
Tumbling – Active
Skill Form: Stance
Max Level: 1
SP Cost: 1 SP
Target: Self
Cast Time: Instant
Delay: None
Duration: Until turned off.
Prerequisites: Flying Kick 7
Description: Tumbling is similar to other
stance skills, but unlike other stances there is a 20% chance that Tumbling will
activate only when taking ranged damage (including magic attacks). When Tumbling
triggers, you will fully dodge the attack. While there is no delay associated
with this skill like there is with other stances, but after Tumbling activates
to dodge an attack you may elect to use Flying Kick to jump instantly to that
target and deal bonus damage.
If you use Tumbling while in the Spurt state given from the Sprint skill,
Tumbling will actually trigger to block melee attacks as well.
It is possible to have multiple stances prepared. Soul Linkers can perform this
skill unlike other stances. It remains after death.
Flying Kick – Active
Skill Form: Offensive
Max Level: 7
SP Cost: Depends on Skill level.
Target: Enemy
Range: 10 cells
Cast Time: Instant
Delay: None
Duration: Instant
Prerequisites: None
Description: Attack a distant enemy with
a kick that instantly close the gap between the target and the player. When in
Tumbling status, the caster's Base Level affects the amount of inflicted damage.
Flying Kick will have increased damage affected by Base Level. If Spurt is
active or if enemy is running, Flying Kick will inflict enhanced damage. Flying
Kick will also cancel most positive statuses on the target, which include Spirit
statuses endowed by Soul Linkers, One Hand Quicken, Kaahi, Kaite, and the
Berserk Potion effect. However, Stalkers can protect themselves from this
positive status removal effect with their Preserve skill. This skill can be
copied by Rogue’s Intimidate skill. Flying Kick is not block by Pneuma skill
is not considered a range attack. Linkers cannot perform this skill.
SP Cost & Attack Damage
[Lv 1] 70 SP, 40%
[Lv 2] 60 SP, 50%
[Lv 3] 50 SP, 60%
[Lv 4] 40 SP, 70%
[Lv 5] 30 SP, 80%
[Lv 6] 20 SP, 90%
[Lv 7] 10 SP, 100%
Peaceful Break – Passive
Skill Form: Passive
Max Level: 10
Range: 1 cell away from another Taekwon
class player
Prerequisites: None
Description: When two or more Taekwon
Class characters sit next to each other, HP will be restored for both
characters. This HP restoration is affected by Max HP and enhanced by an
additional +30 HP with the /doridori command. This skill does not work over 50%
weight.
Base HP Recovered
[Lv 1] HP +30
[Lv 2] HP +60
[Lv 3] HP +90
[Lv 4] HP +120
[Lv 5] HP +150
[Lv 6] HP +180
[Lv 7] HP +210
[Lv 8] HP +240
[Lv 9] HP +270
[Lv 10]HP +300
Happy Break – Passive
Skill Form: Passive
Max Level: 10
Range: 1 cell away from another Taekwon
class player
Duration: Happiness Status 30 min
Prerequisites: None
Description: When two or more Taekwon
Class characters sit next to each other, SP will be restored
but only for the characters with Happy Break. This SP restoration is affected by
Max SP and enhanced by an additional +3 SP with the /doridori command.
If you use /doridori command when the sp recovery number show up, you will gain
the "Happiness" status. An icon will show on the right side, which
resembles Gloria, and last for 30 minutes. During this status, the caster will
be able to use an Earth Spike spell scroll, with a high probability of it not
being consumed during the cast. Using the Earth Spike scroll during this status
will consume 10 SP. This skill does not work over 50% weight. The Happy Status
remains after death.
Base SP Recovered & Chance of Scroll not being consumed
[Lv 1] SP +3 10%
[Lv 2] SP +6 9%
[Lv 3] SP +9 8%
[Lv 4] SP +12 7%
[Lv 5] SP +15 6%
[Lv 6] SP +18 5%
[Lv 7] SP +21 4%
[Lv 8] SP +24 3%
[Lv 9] SP +27 2%
[Lv 10]SP +30 1%
Kihop – Passive
Skill Form: Passive
Max Level: 5
Range: As far as party members are in the
same map.
Prerequisites: None
Description: Increase Attack Power based
on the number of Party Members on the same map. Kihop affects all regular
attacks, and skills, but does not multiply damage from skills (i.e.: if fighting
chant gives you a 50% attack bonus and you do an attack skill that deals 300%
attack, the total damage will be 350%).
Additional Damage by Level
[Lv 1] +2% per Party Member
[Lv 2] +4% per Party Member
[Lv 3] +6% per Party Member
[Lv 4] +8% per Party Member
[Lv 5] +10% per Party Member
Mild Wind – Active
Skill Form: Supportive
Max Level: 7
SP Cost: Depends on Skill level.
Target: Self
Cast Time: Instant
Delay: None
Duration: 5 minutes
Prerequisites: Peaceful Break 5, Happy
Break 5, Kihop 5
Description: Summon a wind that will
enchant the caster's attacks for 5 minutes with an elemental property based on
the level of the cast skill. It remains after death.
Mild Wind will not cancel if you change weapon except for Holy Element Endow.
This skill affect Taekwon Master Solar Heat, Lunar Heat, Stellar Heat skills and
Soul Linker Estin, Estun, Esma skills.
SP Consumption and Property by Skill Level
[Lv 1] Earth (20 SP)
[Lv 2] Wind (20 SP)
[Lv 3] Water (20 SP)
[Lv 4] Fire (20 SP)
[Lv 5] Ghost (50 SP)
[Lv 6] Shadow (50 SP)
[Lv 7] Holy (50 SP)
Leap – Active
Skill Form: Movement
Max Level: 5
SP Cost: 50 SP
Target: Self
Cast Time: Depends on Skill level.
Delay: None
Duration: Instant
Prerequisites: None
Description: Leap to a targeted cell
within the skill's range. So long as the cell in which you will end is not dead
or inaccessible, the caster can leap over walls and obstacles. If the cell isn't
valid, your character will simply stay in its original spot. You can only Leap
in a straight line. Leap cannot be used in areas where Fly Wings are disabled,
except for WoE (Guild War) maps. This skill can’t be interrupted.
Cast Time & Skill Range by Level
[Lv 1] 5 sec, 2 cells
[Lv 2] 4 sec, 4 cells
[Lv 3] 3 sec, 6 cells
[Lv 4] 2 sec, 8 cells
[Lv 5] 1 sec, 10 cells
Taekwon Mission – Active
Skill Form: Ranking (/taekwon)
Max Level: 1
SP Cost: 10 SP
Target: Self
Cast Time: 1 second
Delay: None
Duration: Instant
Prerequisites: Kihop 5
Description: This skill is disabled once
a character changes to an advanced job, such as Taekwon Master or Soul Linker,
you will lose your existing points/rank and be unable to use Taekwon Mission
anymore.
The first time you activate Taekwon Mission, the target you are currently
fighting will be declared as a mission target. Activating this skill will
display the current monster target for the Taekwon Mission. Taekwon Boys and
Girls will earn 1 Taekwon Mission Point by defeating 100 target of that kind of
monster (does not have to be in a row). Fulfilling the 100 target monster quota
will begin a new Taekwon Mission with a randomly chosen target.
Mini Boss and Boss monsters will never be chosen as targets. If you ever find
the choice of target to be unfair, if your target percent is at 0%(no monster
killed yet) you have a 1% chance to receive a new random target when using
Taekwon Mission again.
Taekwon characters that achieve the Top 10 Taekwon Ranking by earning the most
Taekwon Mission Points can string combos with the Tornado Kick, Roundhouse, Heel
Drop, and Counter Kick skills without waiting for the stance to activate, but
you have to prepare the stance of at least 1 and spam when triggers. Also you
must make alternate kicks, if you do the same kick twice, the spam ends. In
effect, you have unlimited usage of your kicks. However, you cannot do Flying
Kick as part of an infinite combo. Taekwon Rankers at Base Level 90 and above
with have tripled Max HP and SP, and will be able to use all Taekwon Boy and
Girl skills. You however will lose the bonus if you are bumped off the top 10.
You can check the top 10 ranking by using /taekwon in the RO client.
Page Credits
Crosel (iRO Iris)
Doodler (iRO Loki)
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