Taekwon Master
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Taekwon Master
Soul Linker

Taekwon Class guide

 

Taekwon Master Skills


Solar, Lunar and Stellar Perception – Active

Skill Form: Designation
Max Level: 3
SP Cost: 100 SP
Target: Map
Cast Time: 2 seconds
Delay: None
Duration: Instant
Prerequisites: None

Description: Designate the current map with one of the cosmic alignments, Solar, Lunar or Stellar, for the use of certain skills. It is impossible to change a map's cosmic alignment once it is designated. Using this skill on a cosmically aligned map will display a list of map designations. Its possible to select the same map for the 3 Perception Levels.

The skill level determines which place you are declaring, or if you have declared a place already it will let you know where that currently is.

[Lv 1] Designate current map with Solar alignment
[Lv 2] Designate current map with Lunar alignment
[Lv 3] Designate current map with Stellar alignment



Solar, Lunar and Stellar Opposition – Active

Skill Form: Designation
Max Level: 3
SP Cost: 100 SP
Target: Monster or Player
Range: 10 cells
Cast Time: 2 seconds
Delay: None
Duration: Forever
Prerequisites: None

Description: Designate the targeted monster with one of the cosmic alignments, Solar, Lunar or Stellar, for the use of certain skills. It is impossible to change a monster's cosmic alignment once it is designated. Using this skill on a cosmically aligned monster will display a list of monster designations.

When you use Opposition on a monster, that type of monster becomes aligned. If you use it on a player, that player’s class becomes aligned. Restrictions exist for selecting monsters but you can align any player type as an enemy regardless of size and HP. The level of skill you use determines what kind of enemy you are declaring.

[Lv 1] Designate monster with Solar alignment. Limited to Small sized monsters.
[Lv 2] Designate monster with Lunar alignment. Limited to Medium sized monsters with Max HP of 6,000 or more.
[Lv 3] Designate monster with Stellar alignment. Limited to Large sized monsters with Max HP of 20,000 or more.

On players, character jobs can be designated without regarding size and Max HP.



Solar Heat – Active

Skill Form: Offensive
Max Level: 3
SP Cost: 10 SP
Target: Self
Area: Moving Barrier 3 x 3 cells around you
Cast Time: Instant
Delay: None
Duration: Depends on skill level or until sp run out.
Prerequisites: Solar, Lunar, and Stellar Perception 1

Description: This skill is only enabled in Solar designated map and on Solar days. Solar Heat raises a offensive barrier around your character, surrounding yourself with red energy. Your character will deal 100% damage to monsters directly adjacent to you and knock them back 2 cells each time. Each time the barrier strikes an opponent it drains 2 sp from you, and if you cannot support the barrier it will fall. This skill takes the elemental property damage from Mild Wind. If the skill is used to strike a player in pvp or woe this skill will only continuously drain their SP. Your character don’t loose 2 SP when use this skill against players.

Duration By Level
[Lv 1] 10 sec
[Lv 2] 20 sec
[Lv 3] 60 sec




Lunar Heat – Active

Skill Form: Offensive
Max Level: 3
SP Cost: 10 SP
Target: Self
Area: Moving Barrier 3 x 3 cells around you
Cast Time: Instant
Delay: None
Duration: Depends on skill level or until sp run out.
Prerequisites: Solar, Lunar, and Stellar Perception 2

Description: This skill is only enabled in Lunar designated map and on Lunar days. Lunar Heat raises a offensive barrier around your character, surrounding yourself with red energy. Your character will deal 100% damage to monsters directly adjacent to you and knock them back 2 cells each time. Each time the barrier strikes an opponent it drains 2 sp from you, and if you cannot support the barrier it will fall. This skill takes the elemental property damage from Mild Wind. If the skill is used to strike a player in pvp or woe this skill will only continuously drain their SP. Your character don’t loose 2 SP when use this skill against players.

Duration By Level
[Lv 1] 10 sec
[Lv 2] 20 sec
[Lv 3] 60 sec



Stellar Heat – Active

Skill Form: Offensive
Max Level: 3
SP Cost: 10 SP
Target: Self
Area: Moving Barrier 3 x 3 cells around you
Cast Time: Instant
Delay: None
Duration: Depends on skill level or until sp run out.
Prerequisites: Solar, Lunar, and Stellar Perception 3

Description: This skill is only enabled in Stellar designated map and on Stellar days. Stellar Heat raises a offensive barrier around your character, surrounding yourself with red energy. Your character will deal 100% damage to monsters directly adjacent to you and knock them back 2 cells each time. Each time the barrier strikes an opponent it drains 2 sp from you, and if you cannot support the barrier it will fall. This skill takes the elemental property damage from Mild Wind. If the skill is used to strike a player in pvp or woe this skill will only continuously drain their SP. Your character don’t loose 2 SP when use this skill against players.

Duration By Level
[Lv 1] 10 sec
[Lv 2] 20 sec
[Lv 3] 60 sec




Solar Wrath – Passive

Skill Form: Passive
Max Level: 3
Target: Solar Designated Enemy
Prerequisites: Solar, Lunar, and Stellar Opposition 1

Description: Increase Attack Power against Solar aligned monsters. Character's Base Level, LUK, DEX and skill's level affect this damage increase.

Bonus Damage Percent
[Lv 1] ((Base Lv + Dex + Luk) / 9)%
[Lv 2] ((Base Lv + Dex + Luk) / 6)%
[Lv 3] ((Base Lv + Dex + Luk) / 3)%


Lunar Wrath – Passive

Skill Form: Passive
Max Level: 3
Target: Lunar Designated Enemy
Prerequisites: Solar, Lunar, and Stellar Opposition 2

Description: Increase Attack Power against Lunar aligned monsters. Character's Base Level, LUK, DEX and skill's level affect this damage increase.

Bonus Damage Percent
[Lv 1] ((Base Lv + Dex + Luk) / 9)%
[Lv 2] ((Base Lv + Dex + Luk) / 6)%
[Lv 3] ((Base Lv + Dex + Luk) / 3)%



Stellar Wrath – Passive

Skill Form: Passive
Max Level: 3
Target: Stellar Designated Enemy
Prerequisites: Solar, Lunar, and Stellar Opposition 3

Description: Stellar Wrath increases your attack power when fighting against an enemy with stellar alignment. Stellar Wrath differs from other Wrath skills as it factors in your strength to the bonus damage, making it deal even stronger.

Bonus Damage Percent
[Lv 1] ((Base Lv + Str + Dex + Luk) / 9)%
[Lv 2] ((Base Lv + Str + Dex + Luk) / 6)%
[Lv 3] ((Base Lv + Str + Dex + Luk) / 3)%


Solar Protection – Active

Skill Form: Supportive
Max Level: 4
SP Cost: Depends on skill level.
Target: Self
Cast Time: Instant
Delay: None
Duration: Depends on skill level or until sp run out.
Prerequisites: Solar, Lunar, and Stellar Perception 1

Description: Solar Protection gives your character a substantial bonus to your armor defense value, calculated as (Base Lv + Dex + Luk) / 2. This skill can only be used in a solar aligned map, during a solar day (even numbered day).

SP Consumption & Duration by Level
[Lv 1] 70 SP, 80 sec
[Lv 2] 60 SP, 160 sec
[Lv 3] 50 SP, 240 sec
[Lv 4] 40 SP, 320 sec



Lunar Protection – Active

Skill Form: Supportive
Max Level: 4
SP Cost: Depends on skill level.
Target: Self
Cast Time: Instant
Delay: None
Duration: Depends on skill level or until sp run out.
Prerequisites: Solar, Lunar, and Stellar Perception 2

Description: Lunar Protection gives your character a substantial bonus to your FLEE rate, calculated as (Base Lv + Dex + Luk) / 10. This skill can only be used in a lunar aligned map, during a lunar day (odd numbered day).

SP Consumption & Duration by Level
[Lv 1] 70 SP, 80 sec
[Lv 2] 60 SP, 160 sec
[Lv 3] 50 SP, 240 sec
[Lv 4] 40 SP, 320 sec



Stellar Protection – Active

Skill Form: Supportive
Max Level: 4
SP Cost: Depends on skill level.
Target: Self
Cast Time: Instant
Delay: None
Duration: Depends on skill level or until sp run out.
Prerequisites: Solar, Lunar, and Stellar Perception 3

Description: Stellar Protection gives your character a substantial bonus to your attack speed, increasing your ASPD rate by (Base Lv + Dex + Luk) / 10 percent. This skill can only be used in a stellar aligned map, during a stellar day (multiple of 5).

SP Consumption & Duration by Level
[Lv 1] 70 SP, 80 sec
[Lv 2] 60 SP, 160 sec
[Lv 3] 50 SP, 240 sec
[Lv 4] 40 SP, 320 sec



Solar Blessings – Passive

Skill Form: Passive
Max Level: 5
Prerequisites: Solar, Lunar and Stellar Opposition 1, Solar, Lunar, and Stellar Perception 1

Description: Increase the EXP reward from defeating Solar aligned monsters on Solar (even numbered) days.
[Lv 1] EXP +10%
[Lv 2] EXP +20%
[Lv 3] EXP +30%
[Lv 4] EXP +40%
[Lv 5] EXP +50%



Lunar Blessings – Passive

Skill Form: Passive
Max Level: 5
Prerequisites: Solar, Lunar and Stellar Opposition 2, Solar, Lunar, and Stellar Perception 2

Description: Increase the EXP reward from defeating Lunar aligned monsters on Lunar (odd numbered) days.
[Lv 1] EXP +10%
[Lv 2] EXP +20%
[Lv 3] EXP +30%
[Lv 4] EXP +40%
[Lv 5] EXP +50%



Stellar Blessings – Passive

Skill Form: Passive
Max Level: 5
Prerequisites: Solar, Lunar and Stellar Opposition 3, Solar, Lunar, and Stellar Perception 3

Description: Increase the EXP reward from defeating Stellar aligned monsters on Stellar (multiple of five) days.
[Lv.1] EXP +20%
[Lv 2] EXP +40%
[Lv 3] EXP +60%
[Lv 4] EXP +80%
[Lv 5] EXP +100%



Solar, Lunar and Stellar Shadow – Passive

Skill Form: Passive
Max Level: 10
Prerequisites: None

Description: When you get the skill Solar, Lunar and Stellar Shadow, you become aligned with the shadow which sacrifices your sight for attack speed. From the moment this skill becomes active, your character will be permanently blinded. The more points you put into Shadow, the more blind you become.

Solar, Lunar and Stellar Shadow only becomes active when the Taekwon Master hits Job Level 50. Until that time, the skill will not affect your character in any way.
[Lv 1] Aspd +3%
[Lv 2] Aspd +6%
[Lv 3] Aspd +9%
[Lv 4] Aspd +12%
[Lv 5] Aspd +15%
[Lv 6] Aspd +18%
[Lv 7] Aspd +21%
[Lv 8] Aspd +24%
[Lv 9] Aspd +27%
[Lv 10]Aspd +30%



Solar, Lunar and Stellar Team-Up – Passive

Skill Form: Passive
Max Level: 3
Target: Monk Class Party Member
Prerequisites: None

Description: Increase a Monk class character's chance of casting Raging Trifecta when using Counter Kick, while Monk's Raging Thrust will increase the Taekwon Master's chance of casting Counter Kick.
[Lv 1] +100% Base Chance x 1.2
[Lv 2] +150% Base Chance x 1.5
[Lv 3] +200% Base Chance x 2.0



Solar, Lunar and Stellar Courier – Passive

Skill Form: Passive
Max Level: 10
Prerequisites: None

Description: When you login the game on a map (only login, not by walking/teleporting) which is either solar, lunar, or stellar aligned, Courier raises the maximum amount of weight you can carry before you become encumbered. The effect of this skill is canceled when its user leaves the Solar, Lunar or Stellar designated area.
[Lv 1] Maximum Weight +10%
[Lv 2] Maximum Weight +20%
[Lv 3] Maximum Weight +30%
[Lv 4] Maximum Weight +40%
[Lv 5] Maximum Weight +50%
[Lv 6] Maximum Weight +60%
[Lv 7] Maximum Weight +70%
[Lv 8] Maximum Weight +80%
[Lv 9] Maximum Weight +90%
[Lv 10]Maximum Weight +100%



Solar, Lunar and Stellar Union – Active

Skill Form: Awakening
Max Level: 1
SP Cost: 100 SP
Target: Self
Cast Time: Instant
Delay: None
Duration: 10 minutes
Prerequisites: Solar, Lunar, and Stellar Courier 9

Description: The power of this skill is unleashed when linked to a Soul Linker using the Taekwon Master Spirit (if not linked, the SP is wasted and nothing happens). Using Union instantly removes the Spirit skill from you, but you can continue in Union until it wears off or you manually deactivate it by recasting the skill.

This skill awaken the caster's hidden potential for 10 minutes while in a spirit status, your attacks will have 100% accuracy and ignore enemy's Defense, and increased Movement Speed. However, 2% of caster's HP will be drained with each attack on monsters and 8% will be drained with each attack on other players.




Solar, Lunar and Stellar Miracle – Passive

Skill Form: Extra Skill
Max Level: N/A
Duration: 1 hour
Prerequisites: N/A

Description: Solar, Lunar and Stellar Miracle is not a normal skill, as you neither need to put points in it, nor will it show up in your skill list. It’s a skill, which is always present, and always has a chance to activate for Taekwon Masters.

When your character is moving or walking around, there is a very small chance that Miracle will trigger. When miracle triggers, your vision will go dark as if in Spirit mode. While under the effects of Miracle, all locations will be considered aligned with the cosmic bodies, allowing usage of the Heat skills on any map. All calendar bound skills will be usable, allowing activation of all Protection skills. And last but not least, all monsters will be considered Stellar aligned, making them all affected by Stellar Wrath and Stellar Blessings.

When Miracle activates, you will be under its effects for one hour.



Solar, Lunar and Stellar Angel – Passive

Skill Form: Extra Skill
Max Level: N/A
Prerequisites: N/A

Description: Solar, Lunar and Stellar Angel is not a normal skill, as you neither need to put points in it, nor will it show up in your skill list. It’s a skill which is always present, and always has a chance to activate for Taekwon Masters should the proper conditions be met.

Little is known about who or what the Angel is, and when she appears before you. The rumors say that your best chance to summon her is to be in happiness state with another taekwon and continue to use /doridori to recover Hp and Sp. Though the angel had appeared even when not under happiness state.

When you successfully call the Angel, she will free you of your current Perception and Opposition alignments.

 

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