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Taekwon Class guide
Taekwon Master Skills

Solar, Lunar and Stellar Perception –
Active
Skill Form: Designation
Max Level: 3
SP Cost: 100 SP
Target: Map
Cast Time: 2 seconds
Delay: None
Duration: Instant
Prerequisites: None
Description: Designate the current map
with one of the cosmic alignments, Solar, Lunar or Stellar, for the use of
certain skills. It is impossible to change a map's cosmic alignment once it is
designated. Using this skill on a cosmically aligned map will display a list of
map designations. Its possible to select the same map for the 3 Perception
Levels.
The skill level determines which place you are declaring, or if you have
declared a place already it will let you know where that currently is.
[Lv 1] Designate current map with Solar alignment
[Lv 2] Designate current map with Lunar alignment
[Lv 3] Designate current map with Stellar alignment
Solar, Lunar and Stellar Opposition –
Active
Skill Form: Designation
Max Level: 3
SP Cost: 100 SP
Target: Monster or Player
Range: 10 cells
Cast Time: 2 seconds
Delay: None
Duration: Forever
Prerequisites: None
Description: Designate the targeted
monster with one of the cosmic alignments, Solar, Lunar or Stellar, for the use
of certain skills. It is impossible to change a monster's cosmic alignment once
it is designated. Using this skill on a cosmically aligned monster will display
a list of monster designations.
When you use Opposition on a monster, that type of monster becomes aligned. If
you use it on a player, that player’s class becomes aligned. Restrictions
exist for selecting monsters but you can align any player type as an enemy
regardless of size and HP. The level of skill you use determines what kind of
enemy you are declaring.
[Lv 1] Designate monster with Solar alignment. Limited to Small sized monsters.
[Lv 2] Designate monster with Lunar alignment. Limited to Medium sized monsters
with Max HP of 6,000 or more.
[Lv 3] Designate monster with Stellar alignment. Limited to Large sized monsters
with Max HP of 20,000 or more.
On players, character jobs can be designated without regarding size and Max HP.
Solar Heat – Active
Skill Form: Offensive
Max Level: 3
SP Cost: 10 SP
Target: Self
Area: Moving Barrier 3 x 3 cells around
you
Cast Time: Instant
Delay: None
Duration: Depends on skill level or until
sp run out.
Prerequisites: Solar, Lunar, and Stellar
Perception 1
Description: This skill is only enabled
in Solar designated map and on Solar days. Solar Heat raises a offensive barrier
around your character, surrounding yourself with red energy. Your character will
deal 100% damage to monsters directly adjacent to you and knock them back 2
cells each time. Each time the barrier strikes an opponent it drains 2 sp from
you, and if you cannot support the barrier it will fall. This skill takes the
elemental property damage from Mild Wind. If the skill is used to strike a
player in pvp or woe this skill will only continuously drain their SP. Your
character don’t loose 2 SP when use this skill against players.
Duration By Level
[Lv 1] 10 sec
[Lv 2] 20 sec
[Lv 3] 60 sec
Lunar Heat – Active
Skill Form: Offensive
Max Level: 3
SP Cost: 10 SP
Target: Self
Area: Moving Barrier 3 x 3 cells around
you
Cast Time: Instant
Delay: None
Duration: Depends on skill level or until
sp run out.
Prerequisites: Solar, Lunar, and Stellar
Perception 2
Description: This skill is only enabled
in Lunar designated map and on Lunar days. Lunar Heat raises a offensive barrier
around your character, surrounding yourself with red energy. Your character will
deal 100% damage to monsters directly adjacent to you and knock them back 2
cells each time. Each time the barrier strikes an opponent it drains 2 sp from
you, and if you cannot support the barrier it will fall. This skill takes the
elemental property damage from Mild Wind. If the skill is used to strike a
player in pvp or woe this skill will only continuously drain their SP. Your
character don’t loose 2 SP when use this skill against players.
Duration By Level
[Lv 1] 10 sec
[Lv 2] 20 sec
[Lv 3] 60 sec
Stellar Heat – Active
Skill Form: Offensive
Max Level: 3
SP Cost: 10 SP
Target: Self
Area: Moving Barrier 3 x 3 cells around
you
Cast Time: Instant
Delay: None
Duration: Depends on skill level or until
sp run out.
Prerequisites: Solar, Lunar, and Stellar
Perception 3
Description: This skill is only enabled
in Stellar designated map and on Stellar days. Stellar Heat raises a offensive
barrier around your character, surrounding yourself with red energy. Your
character will deal 100% damage to monsters directly adjacent to you and knock
them back 2 cells each time. Each time the barrier strikes an opponent it drains
2 sp from you, and if you cannot support the barrier it will fall. This skill
takes the elemental property damage from Mild Wind. If the skill is used to
strike a player in pvp or woe this skill will only continuously drain their SP.
Your character don’t loose 2 SP when use this skill against players.
Duration By Level
[Lv 1] 10 sec
[Lv 2] 20 sec
[Lv 3] 60 sec
Solar Wrath – Passive
Skill Form: Passive
Max Level: 3
Target: Solar Designated Enemy
Prerequisites: Solar, Lunar, and Stellar
Opposition 1
Description: Increase Attack Power
against Solar aligned monsters. Character's Base Level, LUK, DEX and skill's
level affect this damage increase.
Bonus Damage Percent
[Lv 1] ((Base Lv + Dex + Luk) / 9)%
[Lv 2] ((Base Lv + Dex + Luk) / 6)%
[Lv 3] ((Base Lv + Dex + Luk) / 3)%
Lunar Wrath – Passive
Skill Form: Passive
Max Level: 3
Target: Lunar Designated Enemy
Prerequisites: Solar, Lunar, and Stellar
Opposition 2
Description: Increase Attack Power
against Lunar aligned monsters. Character's Base Level, LUK, DEX and skill's
level affect this damage increase.
Bonus Damage Percent
[Lv 1] ((Base Lv + Dex + Luk) / 9)%
[Lv 2] ((Base Lv + Dex + Luk) / 6)%
[Lv 3] ((Base Lv + Dex + Luk) / 3)%
Stellar Wrath – Passive
Skill Form: Passive
Max Level: 3
Target: Stellar Designated Enemy
Prerequisites: Solar, Lunar, and Stellar
Opposition 3
Description: Stellar Wrath increases your
attack power when fighting against an enemy with stellar alignment. Stellar
Wrath differs from other Wrath skills as it factors in your strength to the
bonus damage, making it deal even stronger.
Bonus Damage Percent
[Lv 1] ((Base Lv + Str + Dex + Luk) / 9)%
[Lv 2] ((Base Lv + Str + Dex + Luk) / 6)%
[Lv 3] ((Base Lv + Str + Dex + Luk) / 3)%
Solar Protection – Active
Skill Form: Supportive
Max Level: 4
SP Cost: Depends on skill level.
Target: Self
Cast Time: Instant
Delay: None
Duration: Depends on skill level or until
sp run out.
Prerequisites: Solar, Lunar, and Stellar
Perception 1
Description: Solar Protection gives your
character a substantial bonus to your armor defense value, calculated as (Base
Lv + Dex + Luk) / 2. This skill can only be used in a solar aligned map, during
a solar day (even numbered day).
SP Consumption & Duration by Level
[Lv 1] 70 SP, 80 sec
[Lv 2] 60 SP, 160 sec
[Lv 3] 50 SP, 240 sec
[Lv 4] 40 SP, 320 sec
Lunar Protection – Active
Skill Form: Supportive
Max Level: 4
SP Cost: Depends on skill level.
Target: Self
Cast Time: Instant
Delay: None
Duration: Depends on skill level or until
sp run out.
Prerequisites: Solar, Lunar, and Stellar
Perception 2
Description: Lunar Protection gives your
character a substantial bonus to your FLEE rate, calculated as (Base Lv + Dex +
Luk) / 10. This skill can only be used in a lunar aligned map, during a lunar
day (odd numbered day).
SP Consumption & Duration by Level
[Lv 1] 70 SP, 80 sec
[Lv 2] 60 SP, 160 sec
[Lv 3] 50 SP, 240 sec
[Lv 4] 40 SP, 320 sec
Stellar Protection – Active
Skill Form: Supportive
Max Level: 4
SP Cost: Depends on skill level.
Target: Self
Cast Time: Instant
Delay: None
Duration: Depends on skill level or until
sp run out.
Prerequisites: Solar, Lunar, and Stellar
Perception 3
Description: Stellar Protection gives
your character a substantial bonus to your attack speed, increasing your ASPD
rate by (Base Lv + Dex + Luk) / 10 percent. This skill can only be used in a
stellar aligned map, during a stellar day (multiple of 5).
SP Consumption & Duration by Level
[Lv 1] 70 SP, 80 sec
[Lv 2] 60 SP, 160 sec
[Lv 3] 50 SP, 240 sec
[Lv 4] 40 SP, 320 sec
Solar Blessings – Passive
Skill Form: Passive
Max Level: 5
Prerequisites: Solar, Lunar and Stellar
Opposition 1, Solar, Lunar, and Stellar Perception 1
Description: Increase the EXP reward from
defeating Solar aligned monsters on Solar (even numbered) days.
[Lv 1] EXP +10%
[Lv 2] EXP +20%
[Lv 3] EXP +30%
[Lv 4] EXP +40%
[Lv 5] EXP +50%
Lunar Blessings – Passive
Skill Form: Passive
Max Level: 5
Prerequisites: Solar, Lunar and Stellar
Opposition 2, Solar, Lunar, and Stellar Perception 2
Description: Increase the EXP reward from
defeating Lunar aligned monsters on Lunar (odd numbered) days.
[Lv 1] EXP +10%
[Lv 2] EXP +20%
[Lv 3] EXP +30%
[Lv 4] EXP +40%
[Lv 5] EXP +50%
Stellar Blessings – Passive
Skill Form: Passive
Max Level: 5
Prerequisites: Solar, Lunar and Stellar
Opposition 3, Solar, Lunar, and Stellar Perception 3
Description: Increase the EXP reward from
defeating Stellar aligned monsters on Stellar (multiple of five) days.
[Lv.1] EXP +20%
[Lv 2] EXP +40%
[Lv 3] EXP +60%
[Lv 4] EXP +80%
[Lv 5] EXP +100%
Solar, Lunar and Stellar Shadow –
Passive
Skill Form: Passive
Max Level: 10
Prerequisites: None
Description: When you get the skill
Solar, Lunar and Stellar Shadow, you become aligned with the shadow which
sacrifices your sight for attack speed. From the moment this skill becomes
active, your character will be permanently blinded. The more points you put into
Shadow, the more blind you become.
Solar, Lunar and Stellar Shadow only becomes active when the Taekwon Master hits
Job Level 50. Until that time, the skill will not affect your character in any
way.
[Lv 1] Aspd +3%
[Lv 2] Aspd +6%
[Lv 3] Aspd +9%
[Lv 4] Aspd +12%
[Lv 5] Aspd +15%
[Lv 6] Aspd +18%
[Lv 7] Aspd +21%
[Lv 8] Aspd +24%
[Lv 9] Aspd +27%
[Lv 10]Aspd +30%
Solar, Lunar and Stellar Team-Up –
Passive
Skill Form: Passive
Max Level: 3
Target: Monk Class Party Member
Prerequisites: None
Description: Increase a Monk class
character's chance of casting Raging Trifecta when using Counter Kick, while
Monk's Raging Thrust will increase the Taekwon Master's chance of casting
Counter Kick.
[Lv 1] +100% Base Chance x 1.2
[Lv 2] +150% Base Chance x 1.5
[Lv 3] +200% Base Chance x 2.0
Solar, Lunar and Stellar Courier –
Passive
Skill Form: Passive
Max Level: 10
Prerequisites: None
Description: When you login the game on a
map (only login, not by walking/teleporting) which is either solar, lunar, or
stellar aligned, Courier raises the maximum amount of weight you can carry
before you become encumbered. The effect of this skill is canceled when its user
leaves the Solar, Lunar or Stellar designated area.
[Lv 1] Maximum Weight +10%
[Lv 2] Maximum Weight +20%
[Lv 3] Maximum Weight +30%
[Lv 4] Maximum Weight +40%
[Lv 5] Maximum Weight +50%
[Lv 6] Maximum Weight +60%
[Lv 7] Maximum Weight +70%
[Lv 8] Maximum Weight +80%
[Lv 9] Maximum Weight +90%
[Lv 10]Maximum Weight +100%
Solar, Lunar and Stellar Union – Active
Skill Form: Awakening
Max Level: 1
SP Cost: 100 SP
Target: Self
Cast Time: Instant
Delay: None
Duration: 10 minutes
Prerequisites: Solar, Lunar, and Stellar
Courier 9
Description: The power of this skill is
unleashed when linked to a Soul Linker using the Taekwon Master Spirit (if not
linked, the SP is wasted and nothing happens). Using Union instantly removes the
Spirit skill from you, but you can continue in Union until it wears off or you
manually deactivate it by recasting the skill.
This skill awaken the caster's hidden potential for 10 minutes while in a spirit
status, your attacks will have 100% accuracy and ignore enemy's Defense, and
increased Movement Speed. However, 2% of caster's HP will be drained with each
attack on monsters and 8% will be drained with each attack on other players.
Solar, Lunar and Stellar Miracle –
Passive
Skill Form: Extra Skill
Max Level: N/A
Duration: 1 hour
Prerequisites: N/A
Description: Solar, Lunar and Stellar
Miracle is not a normal skill, as you neither need to put points in it, nor will
it show up in your skill list. It’s a skill, which is always present, and
always has a chance to activate for Taekwon Masters.
When your character is moving or walking around, there is a very small chance
that Miracle will trigger. When miracle triggers, your vision will go dark as if
in Spirit mode. While under the effects of Miracle, all locations will be
considered aligned with the cosmic bodies, allowing usage of the Heat skills on
any map. All calendar bound skills will be usable, allowing activation of all
Protection skills. And last but not least, all monsters will be considered
Stellar aligned, making them all affected by Stellar Wrath and Stellar
Blessings.
When Miracle activates, you will be under its effects for one hour.
Solar, Lunar and Stellar Angel –
Passive
Skill Form: Extra Skill
Max Level: N/A
Prerequisites: N/A
Description: Solar, Lunar and Stellar
Angel is not a normal skill, as you neither need to put points in it, nor will
it show up in your skill list. It’s a skill which is always present, and
always has a chance to activate for Taekwon Masters should the proper conditions
be met.
Little is known about who or what the Angel is, and when she appears before you.
The rumors say that your best chance to summon her is to be in happiness state
with another taekwon and continue to use /doridori to recover Hp and Sp. Though
the angel had appeared even when not under happiness state.
When you successfully call the Angel, she will free you of your current
Perception and Opposition alignments.
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